Coderboy Coding · AI · Robotics
For schools

Coding, AI and Robotics
for ages 6 to 12

A complete curriculum your students work through in the browser — with progress you can see, and certificates that carry your school's name.

4Courses
103Lessons
6–12Ages
0Setup
hello@ibranext.comCoderboy

Why schools come to us

Coding, AI and robotics are being asked for. The usual options are a teacher building a course from nothing, or an outside tutor charging per child — and a video playlist proves nothing at all.

Completion is earned, not clicked

We measure the seconds a child actually watched. Skipping ahead earns nothing, so a certificate means the lessons were genuinely covered.

Your name on every certificate

Your logo and signatory print alongside Coderboy's, and each certificate carries a number anyone can verify online.

Safeguarding by design

Children get no accounts and no email addresses. A public certificate shows only a first name and an initial.

Nothing for staff to install

It runs in a browser on the computers you already have. No software, no licences, no hardware.

The curriculum at a glance

CourseAgesLessonsStatus
Scratch6–1025Available
Python — Part 17–1026Available
Python — Part 29–1124Available
Artificial Intelligence8–1128Available
Robotics with Arduino8–1124Planned

Every lesson is printed in full from page 4 onwards.

Start with a pilot. One class, one course, an agreed number of weeks. You see real completion data and real certificates before committing to anything wider.

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How it works

#StepWho
1We set up your school and your classesCoderboy
2Teacher pastes the class registerTeacher, 5 minutes
3Students work through lessons in class or at homeStudents
4Teacher watches progress and exports a reportTeacher
5Certificates issue automatically on completionAutomatic

What the teacher sees

What you need — and do not

You need

Browsers and internet · a supervising teacher · a period a week, or homework time

You do not need

To buy software or hardware · a specialist coding teacher · to write any curriculum

Data and safeguarding

Let's start with one class

A twenty-minute call to pick a year group and a starting course. We'll follow it with a short written proposal for your school — scope, timeline and cost.
hello@ibranext.com · fanwaar.com/coderboy

Coderboy · For schoolsPage 3

Every lesson, in order

Lessons run three to five minutes. Courses are listed in the order a child would take them.

Scratch

Ages 6–10 · 25 lessons · Available

Drag-and-drop coding. The first taste of logic, loops and events — no typing required.

  1. 1Welcome to Scratch
  2. 2Create Your Account
  3. 3Scratch Basics
  4. 4What is Coding?
  5. 5X and Y Coordinates
  6. 6Coordinates Demo
  7. 7Sprite Costumes
  8. 8Motion Blocks — Part 1
  9. 9Motion Blocks — Part 2
  10. 10Sprite Sounds
  11. 11Sound Blocks
  12. 12Looks Blocks — Part 1
  13. 13Looks Blocks — Part 2
  14. 14Events Blocks — Part 1
  15. 15Events Blocks — Part 2
  16. 16Your First Animated Story
  17. 17Balloon Pop-Up Game
  18. 18Jumping Game
  19. 19Ping Pong Game
  20. 20Catch Game
  21. 21Space Invader Game
  22. 22Boat Game
  23. 23Snake Game
  24. 24Football Penalty Shootout
  25. 25Coding Success Stories

Python — Part 1

Ages 7–10 · 26 lessons · Available

Real typed code in the browser. Printing, variables, loops, lists and nine build-it projects.

  1. 1What Is Python?
  2. 2Python Editor Tour — How to Run Python Code
  3. 3What Is a Program?
  4. 4The print() Function — Your First Python Code
  5. 5Variables — Store Values in Python
  6. 6Numbers and Strings — Data Types Explained
  7. 7Math Operators Part 1 — Add, Subtract, Multiply, Divide
  8. 8Math Operators Part 2 — Remainder, Power & Order
  9. 9The input() Function — Ask the User a Question
  10. 10The int() Function — Convert Text to Number
  11. 11The if Statement — Decisions and Indentation
  12. 12if, else, elif — Comparison Operators
  13. 13The for Loop — range() and Repeating Code
  14. 14The while Loop — Repeat Until a Condition Changes
  15. 15String Tricks — Join, Repeat and len()
  16. 16Lists — Indexing, append() and for Loops
  17. 17Random Numbers — randint() & choice()
  18. 18Project: Greeting Story
  19. 19Project: Number Guessing Game
  20. 20Project: Rock Paper Scissors
  21. 21Project: Mad Libs Story Generator
  22. 22Project: Simple Calculator
  23. 23Project: Multiplication Tables
  24. 24Project: Quiz Game
  25. 25Project: Password Strength Checker
  26. 26Project: Tic-Tac-Toe
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Python — Part 2

Ages 9–11 · 24 lessons · Available

Functions, dictionaries, files and error handling — the step from scripts to programs.

  1. 1Welcome to Python Part 2
  2. 2Quick Recap of What You Know
  3. 3What is a Function?
  4. 4Making Your Own Function — Part 1
  5. 5Making Your Own Function — Part 2
  6. 6Functions with Inputs (Parameters)
  7. 7Functions that Give Back (return)
  8. 8What is a Dictionary?
  9. 9Reading and Writing Dictionaries
  10. 10Looping Over a Dictionary
  11. 11Lists of Dictionaries
  12. 12f-strings — Smart Strings
  13. 13String Tricks (upper, lower, split, join)
  14. 14What is a File?
  15. 15Reading a File
  16. 16Writing to a File
  17. 17Errors and Why They're Helpful
  18. 18try and except
  19. 19Hangman
  20. 20Word Counter
  21. 21Mini Chatbot (no AI)
  22. 22Quiz with Saved Scores
  23. 23Text Adventure Game
  24. 24Build Your Own (Capstone)

Artificial Intelligence

Ages 8–11 · 28 lessons · Available

What AI actually is, how it learns from examples, where it gets things wrong, and how to use it well.

  1. 1You Already Use AI
  2. 2Two Kinds of Problems
  3. 3How AI Learns from Examples
  4. 4Train Your Own AI! (Teachable Machine)
  5. 5When AI Gets It Wrong
  6. 6Why YouTube Knows What You Like
  7. 7The AI Family — AI, ML, DL
  8. 8Meet the AI Helpers
  9. 9Staying Safe with AI
  10. 10The Magic Word — Prompt
  11. 11Asking Great Questions — Part 1
  12. 12Asking Great Questions — Part 2
  13. 13Asking AI to Make Things — Part 1
  14. 14Asking AI to Make Things — Part 2
  15. 15Giving the AI a Role
  16. 16AI is Just a Super Guesser
  17. 17AI's Safety Fences
  18. 18Garbage In, Garbage Out
  19. 19Homework Helper, Not Homework Doer
  20. 20Make Your Own Storybook with AI
  21. 21Train an AI to Know Your Toys (Teachable Machine — sound/gesture)
  22. 22Build a Vocabulary Helper
  23. 23Make AI Quiz You for a Test
  24. 24AI Drawing Game (you draw, AI guesses)
  25. 25Plan Something Fun with AI
  26. 26Spot the AI Mistake
  27. 27Be the Boss — Make a Mini Comic
  28. 28A Real AI Tool, Made by Real People (WriteTone)
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Robotics with Arduino

Ages 8–11 · 24 lessons · Planned

LEDs, motors and buttons in a browser simulator — real hardware logic with no kit to buy.

  1. 1Welcome to Arduino
  2. 2Open Your Hardware Lab
  3. 3The Wokwi Editor Tour
  4. 4What is a Microcontroller?
  5. 5The LED
  6. 6The Resistor — One Sentence
  7. 7Pins and Power
  8. 8digitalWrite HIGH and LOW — Part 1
  9. 9digitalWrite HIGH and LOW — Part 2
  10. 10delay() — Part 1
  11. 11delay() — Part 2
  12. 12for loop in Hardware — Part 1
  13. 13for loop in Hardware — Part 2
  14. 14Buttons and digitalRead — Part 1
  15. 15Buttons and digitalRead — Part 2
  16. 16Build a Traffic Light
  17. 17Push Button Lamp
  18. 18Reaction Time Game
  19. 19Morse Code Sender
  20. 20Light Dimmer (PWM)
  21. 21Temperature Display
  22. 22Simple Servo Wave
  23. 23LED Dice
  24. 24Mini Synthesizer
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